Projectile Motion Equations- Physics Tutorial

What Projectile Motion Actually Is

Projectile motion is just an object moving through the air with only gravity acting on it. No engines, no strings attached. Gravity pulls it down at 9.8 m/s² while it travels forward.

That's it. The whole concept. Everything else in this article is just math describing that simple reality.

The Four Equations You Actually Need

Most textbooks throw five or six equations at you. You only need four. Here's what works:

The variables stay constant. The only thing changing is time.

What Each Symbol Means

Don't memorize these wrong. Know what they represent:

The Key Insight Nobody Explains Clearly

Horizontal and vertical motion are completely independent. Gravity only affects the vertical component. The horizontal velocity never changes (ignoring air resistance).

This means:

Maximum Height, Range, and Time

Three values you'll need constantly. Here they are:

Notice range peaks at 45°. That's not a coincidence—it's math.

Comparison: Key Formulas at a Glance

QuantityFormulaWhen to Use
Horizontal displacementx = v₀cos(θ)·tFind where it lands horizontally
Vertical displacementy = v₀sin(θ)·t - ½gt²Find height at any time
Max heighth = v₀²sin²(θ)/2gFind peak altitude
Flight timeT = 2v₀sin(θ)/gFind total air time
RangeR = v₀²sin(2θ)/gFind horizontal distance

How to Solve Any Projectile Motion Problem

Stop guessing. Follow these steps every time:

Step 1: Break Down Initial Velocity

Split your launch velocity into components:

Step 2: Identify What You Know

Write down your known variables. Usually you'll have initial velocity, angle, and either time or displacement.

Step 3: Solve Vertically First

Use vertical equations to find time. Set y = 0 for ground level and solve for t.

Step 4: Plug Time Into Horizontal Equation

Once you have time, find horizontal displacement using x = vₓ · t

Example in 30 Seconds

Ball thrown at 20 m/s at 30°.

vₓ = 20 · cos(30°) = 17.3 m/s
vᵧ = 20 · sin(30°) = 10 m/s

Time to max height: vᵧ/g = 10/9.8 = 1.02s
Total flight time: 2 · 1.02 = 2.04s

Range: 17.3 · 2.04 = 35.3 meters

Common Mistakes That Cost You Points

Where This Actually Shows Up

You won't calculate cannonball trajectories at work. But the physics shows up in:

The math stays the same. Objects fly in arcs. Gravity pulls them down. You calculate where they land.